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COMPSAC
2002
IEEE
15 years 4 months ago
Design and Implementation of a Network Application Architecture for Thin Clients
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...
Chia-Chen Kuo, Ping Ting, Ming-Syan Chen, Jeng-Chu...
PCRCW
1997
Springer
15 years 4 months ago
ChaosLAN: Design and Implementation of a Gigabit LAN Using Chaotic Routing
In recent years, theChaos Project at theUniversityofWashingtonhas analyzed and simulated a dozen routing algorithms. Three new routing algorithms have been invented; of these, the...
Neil R. McKenzie, Kevin Bolding, Carl Ebeling, Law...
TCSV
2002
107views more  TCSV 2002»
14 years 11 months ago
Design, performance analysis, and implementation of a super-scalar video-on-demand system
Despite the availability of video-on-demand (VoD) services in a number of cities around the world, large-scale deployment of VoD services in a metropolitan area is still economical...
Jack Y. B. Lee, C. H. Lee
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
15 years 1 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
IPPS
2003
IEEE
15 years 5 months ago
Design and Evaluation of a Parallel HOP Clustering Algorithm for Cosmological Simulation
Clustering, or unsupervised classification, has many uses in fields that depend on grouping results from large amount of data, an example being the N-body cosmological simulation ...
Ying Liu, Wei-keng Liao, Alok N. Choudhary