A framework is described that can be used to build and test application-level software for wireless mobile computing. It emulates the physical mobility of wireless devices by usin...
Abstract. Ubiquitous computing is a challenge for the design of middleware. The reasons are resource constraints, mobility, heterogeneity, etc., just to name a few. We argue that s...
Multiplication of mobile devices and generalized use of wireless networks imply changes on the design and execution of distributed software applications targeting ubiquitous compu...
Areski Flissi, Christophe Gransart, Philippe Merle
Color calibration is a time-consuming, and therefore costly requirement for most robot teams at RoboCup. This paper presents an approach for autonomous color learning on-board a mo...
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...