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» The Design and Implementation of a Mobile Learning Resource
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IFIP
2003
Springer
15 years 7 months ago
Testing Mobile Wireless Applications
A framework is described that can be used to build and test application-level software for wireless mobile computing. It emulates the physical mobility of wireless devices by usin...
Ichiro Satoh
147
Voted
SEM
2004
Springer
15 years 7 months ago
Towards the Development of Ubiquitous Middleware Product Lines
Abstract. Ubiquitous computing is a challenge for the design of middleware. The reasons are resource constraints, mobility, heterogeneity, etc., just to name a few. We argue that s...
Sven Apel, Klemens Böhm
ISPDC
2005
IEEE
15 years 7 months ago
A Component-based Software Infrastructure for Ubiquitous Computing
Multiplication of mobile devices and generalized use of wireless networks imply changes on the design and execution of distributed software applications targeting ubiquitous compu...
Areski Flissi, Christophe Gransart, Philippe Merle
ROBOCUP
2005
Springer
117views Robotics» more  ROBOCUP 2005»
15 years 7 months ago
Towards Eliminating Manual Color Calibration at RoboCup
Color calibration is a time-consuming, and therefore costly requirement for most robot teams at RoboCup. This paper presents an approach for autonomous color learning on-board a mo...
Mohan Sridharan, Peter Stone
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 7 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg