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AIIDE
2008
15 years 7 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
AVI
2008
15 years 7 months ago
Exploring the role of individual differences in information visualization
In this paper, we describe a user study aimed at evaluating the effectiveness of two different data visualization techniques developed for describing complex environmental changes...
Cristina Conati, Heather Maclaren
AVI
2008
15 years 7 months ago
Exploring emotions and multimodality in digitally augmented puppeteering
Recently, multimodal and affective technologies have been adopted to support expressive and engaging interaction, bringing up a plethora of new research questions. Among the chall...
Lassi A. Liikkanen, Giulio Jacucci, Eero Huvio, To...
ICIA
2007
15 years 7 months ago
VizScript: Visualizing Complex Interactions in Multi-Agent Systems
We address the problem of users creating visualizations to debug and understand multi-agent systems. The key challenges are that (1) needs arise dynamically, i.e., it is difficult...
Jing Jin, Rajiv T. Maheswaran, Romeo Sanchez, Pedr...
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FLAIRS
2008
15 years 7 months ago
Using Genetic Programming to Increase Rule Quality
Rule extraction is a technique aimed at transforming highly accurate opaque models like neural networks into comprehensible models without losing accuracy. G-REX is a rule extract...
Rikard König, Ulf Johansson, Lars Niklasson
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