Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
The quality of static phones (e.g. vowels, fricatives, nasals, laterals) generated by articulatory speech synthesizers has reached a high level in the last years. Our goal is to ex...
In this paper, we present a rule-based modelling language for constraint programming, called Rules2CP. Unlike other modelling languages, Rules2CP adopts a single knowledge represen...
Designers of Multi-Display Environments (MDEs) often use input redirection to allow users to manipulate content on multiple displays with a single interaction device, but users se...
James R. Wallace, Regan L. Mandryk, Kori M. Inkpen
In this paper, we propose a simulation-based methodology for worst-case response time estimation of distributed realtime systems. Schedulability analysis produces pessimistic uppe...
Soheil Samii, Sergiu Rafiliu, Petru Eles, Zebo Pen...