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» The Design of a Parallel Graphics Interface
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106
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GRAPHITE
2005
ACM
15 years 9 months ago
Sketching with a low-latency electronic ink drawing tablet
Drawing on paper is an experience which is still unmatched by any input device for drawing into a computer in terms of accuracy, dexterity and general pleasantness of use. This pa...
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Fra...
109
Voted
IPPS
1998
IEEE
15 years 7 months ago
High-Performance External Computations Using User-Controllable I/O
The UPIO (User-controllable Parallel I/O) we proposed xtends the abstraction of a linear file model into an n-dimensional file model, making it possible to control the layout of d...
Jang Sun Lee, Sung Hoon Ko, Sanjay Ranka, Byung Eu...
FPLAY
2008
15 years 5 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
EGH
2004
Springer
15 years 8 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
140
Voted
ECOOPW
1998
Springer
15 years 7 months ago
Mapping Business Processes to Software Design Artifacts
This paper explains the structure of a project repository, which enables you to trace business processes and business rules to the architecture and design of the software system. T...
Pavel Hruby