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» The Design of a Parallel Graphics Interface
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137
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SI3D
1997
ACM
15 years 7 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
CORR
2007
Springer
160views Education» more  CORR 2007»
15 years 3 months ago
How really effective are Multimodal Hints in enhancing Visual Target Spotting? Some evidence from a usability study
The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating...
Suzanne Kieffer, Noelle Carbonell
VISUALIZATION
1992
IEEE
15 years 7 months ago
Display of Scientific Data Structures for Algorithm Visualization
algorithms as networks of modules. The data flow architecture is popular because of the flexibility of mixing calculation modules with display modules, and because of its easy grap...
William L. Hibbard, Charles R. Dyer, Brian E. Paul
131
Voted
ICSE
2008
IEEE-ACM
16 years 4 months ago
Design and implementation of the software architecture for a 3-D reconstruction system in medical imaging
The design and implementation of the reconstruction system in medical X-ray imaging is a challenging issue due to its immense computational demands. In order to ensure an efficien...
Holger Scherl, Stefan Hoppe, Markus Kowarschik, Jo...
DIGRA
2005
Springer
15 years 9 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...