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» The Design of a Parallel Graphics Interface
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ASPLOS
2009
ACM
16 years 3 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
HPDC
2010
IEEE
15 years 4 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
IPPS
2005
IEEE
15 years 8 months ago
Connection-less TCP
TCP is an important protocol in high-performance computing. It is used extensively in graphics programs and file systems and it is often the protocol used for the cluster control...
Patricia Gilfeather, Arthur B. Maccabe
SBACPAD
2008
IEEE
249views Hardware» more  SBACPAD 2008»
15 years 9 months ago
Processing Neocognitron of Face Recognition on High Performance Environment Based on GPU with CUDA Architecture
This work presents an implementation of Neocognitron Neural Network, using a high performance computing architecture based on GPU (Graphics Processing Unit). Neocognitron is an ar...
Gustavo Poli, José Hiroki Saito, Joã...
EUROPAR
1998
Springer
15 years 7 months ago
Net-dbx: A Java Powered Tool for Interactive Debugging of MPI Programs Across the Internet
This paper describes Net-dbx, a tool that utilizes Java and other WWW tools for the debugging of MPI programs from anywhere in the Internet. Net-dbx is a source level interactive d...
Neophytos Neophytou, Paraskevas Evripidou