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» The Design of a Parallel Graphics Interface
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SIGCSE
2008
ACM
153views Education» more  SIGCSE 2008»
15 years 1 months ago
A cross-domain visual learning engine for interactive generation of instructional materials
We present the design and development of a Visual Learning Engine, a tool that can form the basis for interactive development of visually rich teaching and learning modules across...
K. R. Subramanian, T. Cassen
HCI
2009
15 years 28 days ago
Social-Technical Tools for Collaborative Sensemaking and Sketching
Sensemaking is a deliberate effort to understand events or information, and a sketch is an exploratory graphic composition of a concept or observation. Within the architecture doma...
James Sullivan, Meredith Banasiak, Christopher Mes...
ICPP
2006
IEEE
15 years 9 months ago
A Flexible and Dynamic Infrastructure for MPI Tool Interoperability
The MPI standard provides tool builders with an efficient profiling interface, PMPI. Although many tools have successfully used this interface, it has three major drawbacks: a n...
Martin Schulz, Bronis R. de Supinski
ISPASS
2009
IEEE
15 years 10 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...
FCCM
2006
IEEE
100views VLSI» more  FCCM 2006»
15 years 9 months ago
Enabling a Uniform Programming Model Across the Software/Hardware Boundary
In this paper, we present hthreads, a unifying programming model for specifying application threads running within a hybrid CPU/FPGA system. Threads are specified from a single p...
Erik Anderson, Jason Agron, Wesley Peck, Jim Steve...