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» The Design of a Parallel Graphics Interface
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CHI
2005
ACM
15 years 5 months ago
Improving revisitation in fisheye views with visit wear
The distortion caused by an interactive fisheye lens can make it difficult for people to remember items and locations in the data space. In this paper we introduce the idea of vis...
Amy Skopik, Carl Gutwin
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
15 years 4 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
FDG
2009
ACM
15 years 9 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
ISCA
1994
IEEE
123views Hardware» more  ISCA 1994»
15 years 7 months ago
Software-Extended Coherent Shared Memory: Performance and Cost
This paper evaluates the tradeoffs involved in the design of the software-extended memory system of Alewife, a multiprocessor architecturethat implements coherentsharedmemorythrou...
David Chaiken, Anant Agarwal
ICPP
1995
IEEE
15 years 6 months ago
Progress: A Toolkit for Interactive Program Steering
Interactive program steering permits researchers to monitor and guide their applications during runtime. Interactive steering can help make end users more effective in addressing ...
Jeffrey S. Vetter, Karsten Schwan