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» The Design of a Parallel Graphics Interface
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CCGRID
2004
IEEE
15 years 3 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
FPGA
2008
ACM
161views FPGA» more  FPGA 2008»
15 years 1 months ago
Implementing high-speed string matching hardware for network intrusion detection systems
This paper presents high-throughput techniques for implementing FSM based string matching hardware on FPGAs. By taking advantage of the fact that string matching operations for di...
Atul Mahajan, Benfano Soewito, Sai K. Parsi, Ning ...
SIGMOD
2004
ACM
165views Database» more  SIGMOD 2004»
16 years 1 days ago
Industrial-Strength Schema Matching
Schema matching identifies elements of two given schemas that correspond to each other. Although there are many algorithms for schema matching, little has been written about build...
Philip A. Bernstein, Sergey Melnik, Michalis Petro...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 5 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
GIS
2008
ACM
16 years 29 days ago
Monitoring continuous queries over streaming locations
We report on our experience from design and implementation of a powerful map application for managing, querying and visualizing evolving locations of moving objects. Instead of bu...
Kostas Patroumpas, Evi Kefallinou, Timos K. Sellis