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» The Design of a Parallel Graphics Interface
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SIGGRAPH
2010
ACM
15 years 4 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
PDP
2009
IEEE
15 years 6 months ago
Phoenix: A Runtime Environment for High Performance Computing on Chip Multiprocessors
Abstract—Execution of applications on upcoming highperformance computing (HPC) systems introduces a variety of new challenges and amplifies many existing ones. These systems will...
Avneesh Pant, Hassan Jafri, Volodymyr V. Kindraten...
ICDCS
1997
IEEE
15 years 4 months ago
Predictable Network Computing
Clusters of networked, off-the-shelf workstations are currently used for computationintensive, parallel applications. However, it is hardly possible to predict the timing behaviou...
Andreas Polze, Gerhard Fohler, Matthias Werner
GRAPHITE
2003
ACM
15 years 5 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
MIG
2009
Springer
15 years 6 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra