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» The Design of a Parallel Graphics Interface
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MIE
2008
119views Healthcare» more  MIE 2008»
15 years 1 months ago
Systematizing medical alerts
The current Swedish regulations for medical alerts in health records were designed for paper records. Suggestions for computerized systems are now being investigated. A proposed mo...
Mattias Pettersson, Jenny Wihlborg, Rikard Lö...
CGF
2011
14 years 3 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CCGRID
2001
IEEE
15 years 3 months ago
Software Environments For Cluster-Based Display Systems
An inexpensive way to construct a scalable display wall system is to use a cluster of PCs with commodity graphics accelerators to drive an array of projectors. A challenge is to b...
Han Chen, Douglas W. Clark, Zhiyan Liu, Grant Wall...
DAC
2010
ACM
15 years 3 months ago
Efficient fault simulation on many-core processors
Fault simulation is essential in test generation, design for test and reliability assessment of integrated circuits. Reliability analysis and the simulation of self-test structure...
Michael A. Kochte, Marcel Schaal, Hans-Joachim Wun...
CW
2005
IEEE
15 years 1 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne