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» The Design of a Parallel Graphics Interface
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CHI
2004
ACM
16 years 7 days ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
CSCW
2004
ACM
15 years 5 months ago
Lessons from the reMail prototypes
Electronic mail has become the most widely-used application for business productivity and communication, yet many people are frustrated with their email. Though email usage has ch...
Dan Gruen, Steven L. Rohall, Suzanne O. Minassian,...
SIGUCCS
2003
ACM
15 years 5 months ago
Macintosh OS X: a smooth migration
The Ringling School of Art and Design is a fully accredited four year college of visual art and design with a student population of approximately 1000. The Ringling School has ach...
Scott E. Hanselman, Mahmoud Pegah
IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
HIPC
2005
Springer
15 years 5 months ago
Performance Study of LU Decomposition on the Programmable GPU
With the increasing programmability of GPUs (graphics processing units), these units are emerging as an attractive computing platform not only for traditional graphics computation ...
Fumihiko Ino, Manabu Matsui, Keigo Goda, Kenichi H...