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» The Design of a Parallel Graphics Interface
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CHI
2005
ACM
15 years 10 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2003
ACM
15 years 10 months ago
Providing elegant peripheral awareness
We first present in this paper why peripheral awareness is important in the context of Air Traffic Controller interfaces. Controllers are often working under a high working load, ...
Jonathan J. Cadiz, Mary Czerwinski, D. Scott McCri...
ATAL
2009
Springer
15 years 4 months ago
Genius: negotiation environment for heterogeneous agents
In this demo, we present GENIUS, a tool that facilitates research in the area of bilateral multi-issue negotiation. It implements an open architecture allowing easy development an...
Koen V. Hindriks, Catholijn M. Jonker, Sarit Kraus...
UIST
2009
ACM
15 years 4 months ago
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Current interactions on direct-touch interactive surfaces are often modeled based on properties of the input channel that are common in traditional graphical user interfaces (GUI)...
Feng Wang, Xiang Cao, Xiangshi Ren, Pourang Irani
IEEESCC
2007
IEEE
15 years 4 months ago
Composing Integrated Systems Using GUI-Based Applications And Web Services
— Integrated systems are composed of components that exchange information (i.e., interoperate [5]). These components include Graphical User Interface (GUI) APplications (GAPs) an...
Mark Grechanik, Kevin M. Conroy