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» The Design of a Parallel Graphics Interface
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TEI
2010
ACM
102views Hardware» more  TEI 2010»
15 years 4 months ago
Tangibles in the balance: a discovery learning task with physical or graphical materials
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
Paul Marshall, Peter C.-H. Cheng, Rosemary Luckin
87
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IPPS
2010
IEEE
14 years 7 months ago
Large neighborhood local search optimization on graphics processing units
Local search (LS) algorithms are among the most powerful techniques for solving computationally hard problems in combinatorial optimization. These algorithms could be viewed as &q...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
PVG
2003
IEEE
138views Visualization» more  PVG 2003»
15 years 2 months ago
Sort-First, Distributed Memory Parallel Visualization and Rendering
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is still quite difficult to make effective use of such systems for general-purpos...
E. Wes Bethel, Greg Humphreys, Brian E. Paul, J. D...
80
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SG
2010
Springer
14 years 7 months ago
An Interactive Interface for Lighting-by-Example
Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result...
Hai Nam Ha, Christophe Lino, Marc Christie, Patric...
TABLETOP
2006
IEEE
15 years 3 months ago
Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition
Tabletop systems provide a platform for developing novel interaction systems, including tangible user interfaces (TUIs). This paper presents a study of the effects of a tabletop s...
Mary Lou Maher, Mi Jeong Kim