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» The Design of a Parallel Graphics Interface
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GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
15 years 4 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
15 years 3 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
PLDI
2012
ACM
13 years 5 days ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
ICMI
2004
Springer
142views Biometrics» more  ICMI 2004»
15 years 3 months ago
Multimodal interaction for distributed collaboration
We demonstrate a same-time different-place collaboration system for managing crisis situations using geospatial information. Our system enables distributed spatial decision-making...
Levent Bolelli, Guoray Cai, Hongmei Wang, Bita Mor...
IUI
2006
ACM
15 years 3 months ago
Splitting rules for graceful degradation of user interfaces
This paper addresses the problem of the graceful degradation of user interfaces where an initial interface is transferred to a smaller platform. It presents a technique for pagina...
Murielle Florins, Francisco Montero Simarro, Jean ...