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» The Design of a Parallel Graphics Interface
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EUROPAR
2001
Springer
15 years 2 months ago
From Cluster Monitoring to Grid Monitoring Based on GRM
GRM was originally designed and implemented as part of the P-GRADE graphical parallel program development environment running on supercomputers and clusters. In the framework of th...
Zoltán Balaton, Péter Kacsuk, Norber...
SIGGRAPH
2010
ACM
14 years 10 months ago
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks
: Shape-matching toys are popular items for infants, and consist of boxes with many holes in different shapes along with corresponding blocks of the same shapes. To play with the t...
Yuki Igarashi, Hiromasa Suzuki
IE
2007
14 years 11 months ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton
CHI
2009
ACM
15 years 10 months ago
Touch and toys: new techniques for interaction with a remote group of robots
Interaction with a remote team of robots in real time is a difficult human-robot interaction (HRI) problem exacerbated by the complications of unpredictable realworld environments...
Cheng Guo, James Everett Young, Ehud Sharlin
AFRIGRAPH
2004
ACM
15 years 3 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake