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» The Design of a Parallel Graphics Interface
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 2 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
OZCHI
2006
ACM
15 years 3 months ago
Using a scenario-planning tool to support an engaging online user experience
This paper describes a pilot project to research the use of a dynamic visual interface as the basis of a scenarioplanning tool. We introduce ‘flow’ as a theoretical framework ...
Jon M. Pearce, John Murphy, David Patman
DAC
2006
ACM
15 years 10 months ago
Programming models and HW-SW interfaces abstraction for multi-processor SoC
ing models and HW-SW Interfaces Abstraction for Multi-Processor SoC Ahmed A. Jerraya TIMA Laboratory 46 Ave Felix Viallet 38031 Grenoble CEDEX, France +33476574759 Ahmed.Jerraya@im...
Ahmed Amine Jerraya, Aimen Bouchhima, Fréd&...
ASPDAC
2006
ACM
141views Hardware» more  ASPDAC 2006»
15 years 1 months ago
Depth-driven verification of simultaneous interfaces
The verification of modern computing systems has grown to dominate the cost of system design, often with limited success as designs continue to be released with latent bugs. This t...
Ilya Wagner, Valeria Bertacco, Todd M. Austin
CHI
2010
ACM
15 years 4 months ago
LayerPaint: a multi-layer interactive 3D painting interface
Painting on 3D surfaces is an important operation in computer graphics, virtual reality, and computer aided design. The painting styles in existing WYSIWYG systems can be awkward,...
Chi-Wing Fu, Jiazhi Xia, Ying He 0001