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» The Design of a Parallel Graphics Interface
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MHCI
2009
Springer
15 years 6 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
SOFTVIS
2010
ACM
14 years 10 months ago
VIPERS: visual prototyping environment for real-time imaging systems
This paper presents a novel environment for the visual design and prototyping of computer vision systems. The proposed environment consists of a modular architecture, where each m...
Frédéric Jean, Alexandra Branzan Alb...
ICPP
2000
IEEE
15 years 4 months ago
TPO++: An Object-Oriented Message-Passing Library in C++
Message-passing is a well known approach for parallelizing programs. The widely used standard MPI (Message passing interface) also defines C++ bindings. Nevertheless, there is a ...
Tobias Grundmann, Marcus Ritt, Wolfgang Rosenstiel
UIST
2005
ACM
15 years 5 months ago
Sensing and visualizing spatial relations of mobile devices
Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allow...
Gerd Kortuem, Christian Kray, Hans-Werner Gellerse...
DOCENG
2003
ACM
15 years 5 months ago
Handling syntactic constraints in a DTD-compliant XML editor
By exploiting the theories of automata and graphs, we propose algorithms and a process for editing valid XML documents [4][5]. The editing process avoids syntactic violations alto...
Y. S. Kuo, Jaspher Wang, N. C. Shih