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TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 5 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
85
Voted
PROFES
2001
Springer
15 years 4 months ago
Augmenting Experience Reports with Lightweight Postmortem Reviews
Many small and medium-sized companies that develop software experience the same problems repeatedly, and have few systems in place to learn from their own mistakes as well as their...
Torgeir Dingsøyr, Nils Brede Moe, Øy...
88
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HICSS
2003
IEEE
118views Biometrics» more  HICSS 2003»
15 years 5 months ago
Lessons Learned from Real DSL Experiments
Over the years, our group, led by Bob Balzer, designed and implemented three domain-specific languages for use by outside people in real situations. The first language described t...
David S. Wile
111
Voted
AAAI
2010
15 years 1 months ago
Task Space Behavior Learning for Humanoid Robots using Gaussian Mixture Models
In this paper a system was developed for robot behavior acquisition using kinesthetic demonstrations. It enables a humanoid robot to imitate constrained reaching gestures directed...
Kaushik Subramanian
93
Voted
ISMB
1993
15 years 1 months ago
Knowledge-Based Generation of Machine-Learning Experiments: Learning with DNA Crystallography Data
Thoughit has been possible in the past to learn to predict DNAhydration patterns from crystallographic data, there is ambiguity in the choice of training data (both in terms of th...
Dawn M. Cohen, Casimir A. Kulikowski, Helen Berman