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» The Dimensionality of Scene Appearance
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SIGGRAPH
1993
ACM
15 years 4 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan
AFRIGRAPH
2003
ACM
15 years 3 months ago
Efficient clustering and visibility calculation for global illumination
Using a radiosity method to estimate light inter-reflections within large scenes still remains a difficult task. The two main reasons are: (i) the computations entailed by the rad...
Daniel Meneveaux, Kadi Bouatouch, Gilles Subrenat,...
JMM2
2006
138views more  JMM2 2006»
14 years 12 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
IJCV
2002
188views more  IJCV 2002»
14 years 11 months ago
Scalable Extrinsic Calibration of Omni-Directional Image Networks
We describe a linear-time algorithm that recovers absolute camera orientations and positions, along with uncertainty estimates, for networks of terrestrial image nodes spanning hun...
Matthew E. Antone, Seth J. Teller
CGF
2010
199views more  CGF 2010»
14 years 10 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...