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» The Dimensionality of Scene Appearance
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ITCC
2002
IEEE
15 years 2 months ago
Performance of KDB-Trees with Query-Based Splitting
While the persistent data of many advanced database applications, such as OLAP and scientific studies, are characterized by very high dimensionality, typical queries posed on thes...
Yves Lépouchard, John L. Pfaltz, Ratko Orla...
VISUALIZATION
2002
IEEE
15 years 2 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
IPMI
1999
Springer
15 years 2 months ago
Model Generation from Multiple Volumes Using Constrained Elastic SurfaceNets
Three dimensional models of anatomical structures are currently used to aid in medical diagnosis, treatment, surgical guidance, and surgical simulation. Limitations on the resolut...
Michael E. Leventon, Sarah F. Frisken Gibson
SI3D
1997
ACM
15 years 1 months ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
GECCO
2006
Springer
134views Optimization» more  GECCO 2006»
15 years 1 months ago
PSO and multi-funnel landscapes: how cooperation might limit exploration
Particle Swarm Optimization (PSO) is a population-based optimization method in which search points employ a cooperative strategy to move toward one another. In this paper we show ...
Andrew M. Sutton, Darrell Whitley, Monte Lunacek, ...