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» The Dimensionality of Scene Appearance
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APGV
2005
ACM
112views Visualization» more  APGV 2005»
15 years 3 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan
ICDAR
2011
IEEE
13 years 9 months ago
Three Dimensional Rotation-Free Recognition of Characters
—In this paper, we propose a new method for three dimensional rotation-free recognition of characters in scene. In the proposed method, we employ the Modified Quadratic Discrimi...
Ryo Narita, Wataru Ohyama, Tetsushi Wakabayashi, F...
CVPR
2004
IEEE
15 years 1 months ago
Tracking Multiple Humans in Crowded Environment
Tracking of humans in dynamic scenes has been an important topic of research. Most techniques, however, are limited to situations where humans appear isolated and occlusion is sma...
Tao Zhao, Ramakant Nevatia
CVPR
2001
IEEE
15 years 11 months ago
A Subspace Approach to Layer Extraction
Representing images with layers has many important applications, such as video compression, motion analysis, and 3D scene analysis. This paper presents an approach to reliably ext...
Qifa Ke, Takeo Kanade
SIGGRAPH
1998
ACM
15 years 1 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec