Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a prior model of the scene geometry. The framework is applied to the capture of a...
We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
In this paper we present a framework for semantic scene parsing and object recognition based on dense depth maps. Five viewindependent 3D features that vary with object class are e...
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...