Sciweavers

915 search results - page 30 / 183
» The Dimensionality of Scene Appearance
Sort
View
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 5 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
ICCV
2005
IEEE
15 years 5 months ago
Learning Hierarchical Models of Scenes, Objects, and Parts
We describe a hierarchical probabilistic model for the detection and recognition of objects in cluttered, natural scenes. The model is based on a set of parts which describe the e...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
ACCV
1998
Springer
15 years 4 months ago
Image-Based Geometrically-Correct Photorealistic Scene/Object Modeling (IBPhM): A Review
There are emerging interests from both computer vision and computer graphics communities in obtaining photorealistic modeling of a scene or an object from real images. This paper p...
Zhengyou Zhang
PCM
2010
Springer
239views Multimedia» more  PCM 2010»
14 years 9 months ago
Adaptive Particle Filter Based on Energy Field for Robust Object Tracking in Complex Scenes
Particle filter (PF) based object tracking methods have been widely used in computer vision. However, traditional particle filter trackers cannot effectively distinguish the target...
Xin Sun, Hongxun Yao, Shengping Zhang, Shaohui Liu
CVPR
2012
IEEE
13 years 2 months ago
Recognizing scene viewpoint using panoramic place representation
We introduce the problem of scene viewpoint recognition, the goal of which is to classify the type of place shown in a photo, and also recognize the observer’s viewpoint within ...
Jianxiong Xiao, Krista A. Ehinger, Aude Oliva, Ant...