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» The Dimensionality of Scene Appearance
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IMAGING
2003
15 years 1 months ago
Rendering HDR Images
Color imaging systems are continuously improving, and have now improved to the point of capturing high dynamic range scenes. Unfortunately most commercially available color displa...
Garrett M. Johnson, Mark D. Fairchild
CVPR
1999
IEEE
16 years 1 months ago
Face Recognition Using Shape and Texture
We introduce in this paper a new face coding and recognition method which employs the Enhanced FLD (Fisher Linear Discrimimant) Model (EFM)on integrated shape (vector) and texture...
Chengjun Liu, Harry Wechsler
UAI
2000
15 years 1 months ago
Rao-Blackwellised Particle Filtering for Dynamic Bayesian Networks
Particle filters (PFs) are powerful samplingbased inference/learning algorithms for dynamic Bayesian networks (DBNs). They allow us to treat, in a principled way, any type of prob...
Arnaud Doucet, Nando de Freitas, Kevin P. Murphy, ...
SIGGRAPH
2000
ACM
15 years 4 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
VISUALIZATION
2005
IEEE
15 years 5 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner