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TOG
2010
97views more  TOG 2010»
14 years 6 months ago
A practical simulation of dispersed bubble flow
In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly...
Doyub Kim, Oh-Young Song, Hyeong-Seok Ko
CVPR
2000
IEEE
16 years 1 months ago
Chromatic Framework for Vision in Bad Weather
Conventional vision systems are designed to perform in clear weather. However, any outdoor vision system is incomplete without mechanisms that guarantee satisfactory performance u...
Srinivasa G. Narasimhan, Shree K. Nayar
ECCV
2002
Springer
16 years 1 months ago
Learning Shape from Defocus
We present a novel method for inferring three-dimensional shape from a collection of defocused images. It is based on the observation that defocused images are the null-space of ce...
Paolo Favaro, Stefano Soatto
SI3D
2009
ACM
15 years 6 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
SIGGRAPH
1999
ACM
15 years 4 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...