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» The Dimensionality of Scene Appearance
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CGF
2011
14 years 3 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
CVPR
2003
IEEE
16 years 1 months ago
Shedding Light on the Weather
Virtually all methods in image processing and computer vision, for removing weather effects from images, assume single scattering of light by particles in the atmosphere. In reali...
Srinivasa G. Narasimhan, Shree K. Nayar
CORR
2010
Springer
188views Education» more  CORR 2010»
14 years 12 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
RITA
2002
110views more  RITA 2002»
14 years 11 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
ISBI
2009
IEEE
15 years 6 months ago
Segmentation of Inflamed Synovia in Multi-Modal 3D MRI
We address the difficult problem of segmenting the inflamed synovial tissue in multi-modal 3D MR sequences of the wrist. The complex morphology of the structures to segment, the...
Curzio Basso, Matteo Santoro, Alessandro Verri, Ma...