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» The Distance Geometry of Music
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JGO
2010
100views more  JGO 2010»
14 years 4 months ago
On convex relaxations of quadrilinear terms
The best known method to find exact or at least -approximate solutions to polynomial programming problems is the spatial Branch-and-Bound algorithm, which rests on computing lower...
Sonia Cafieri, Jon Lee, Leo Liberti
CHI
2007
ACM
15 years 10 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
ICMCS
2007
IEEE
132views Multimedia» more  ICMCS 2007»
15 years 4 months ago
An SVM Framework for Genre-Independent Scene Change Detection
We present a novel genre-independent SVM framework for detecting scene changes in broadcast video. Our framework works on content from a diverse range of genres by allowing sets o...
Naveen Goela, Kevin W. Wilson, Feng Niu, Ajay Diva...
BMCBI
2005
138views more  BMCBI 2005»
14 years 10 months ago
Detailed protein sequence alignment based on Spectral Similarity Score (SSS)
Background: The chemical property and biological function of a protein is a direct consequence of its primary structure. Several algorithms have been developed which determine ali...
Kshitiz Gupta, Dina Thomas, S. V. Vidya, K. V. Ven...
TMC
2012
13 years 15 days ago
Sensing Driver Phone Use with Acoustic Ranging through Car Speakers
—This work addresses the fundamental problem of distinguishing between a driver and passenger using a mobile phone, which is the critical input to enable numerous safety and inte...
Jie Yang 0003, Simon Sidhom, Gayathri Chandrasekar...