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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 5 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
150
Voted
PVM
2009
Springer
15 years 11 months ago
VolpexMPI: An MPI Library for Execution of Parallel Applications on Volatile Nodes
The objective of this research is to convert ordinary idle PCs into virtual clusters for executing parallel applications. The paper introduces VolpexMPI that is designed to enable ...
Troy LeBlanc, Rakhi Anand, Edgar Gabriel, Jaspal S...
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 11 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
ISORC
2008
IEEE
15 years 11 months ago
CROWN: A Service-Oriented Grid Middleware System: Experience and Applications
Grid computing has emerged as a new paradigm of distributed computing technology on large-scale resource sharing and coordinated problem solving. Based on a proposed Web service-b...
Jinpeng Huai, Chunming Hu, Tianyu Wo, Jianxin Li
153
Voted
AIMSA
2008
Springer
15 years 11 months ago
Incorporating Learning in Grid-Based Randomized SAT Solving
Abstract. Computational Grids provide a widely distributed computing environment suitable for randomized SAT solving. This paper develops techniques for incorporating learning, kno...
Antti Eero Johannes Hyvärinen, Tommi A. Juntt...