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VR
2002
IEEE
170views Virtual Reality» more  VR 2002»
14 years 9 months ago
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
This paper addresses the issue of improving the perception of contact that users make with purely virtual objects in virtual environments. Because these objects have no physical c...
Robert W. Lindeman, James N. Templeman, John L. Si...
131
Voted
IGARSS
2009
14 years 7 months ago
GPU-based Framework for Distributed Interactive 3D Visualization of Multimodal Remote Sensing data
Interactive visualization of remote sensing data allows the user to explore the full scope of the data sets. Combining and comparing different modalities can give additional insig...
Martin Lambers, Andreas Kolb
PDPTA
2010
14 years 7 months ago
Extending Virtual Synchrony with Persistency
Ruben de Juan-Marýn, José Enrique Ar...
ICIDS
2010
Springer
14 years 6 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom