Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
Increasing power densities and the high cost of low thermal resistance packages and cooling solutions make it impractical to design processors for worst-case temperature scenarios...
Thidapat Chantem, Xiaobo Sharon Hu, Robert P. Dick