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MIG
2009
Springer
15 years 10 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
MIG
2009
Springer
15 years 10 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
154
Voted
MIG
2009
Springer
15 years 10 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
SAGT
2009
Springer
163views Game Theory» more  SAGT 2009»
15 years 10 months ago
Nash Equilibria and the Price of Anarchy for Flows over Time
We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
Ronald Koch, Martin Skutella
ISLPED
2009
ACM
184views Hardware» more  ISLPED 2009»
15 years 10 months ago
Online work maximization under a peak temperature constraint
Increasing power densities and the high cost of low thermal resistance packages and cooling solutions make it impractical to design processors for worst-case temperature scenarios...
Thidapat Chantem, Xiaobo Sharon Hu, Robert P. Dick
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