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CHI
2007
ACM
16 years 4 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
134
Voted
ICAC
2009
IEEE
15 years 10 months ago
Applying adaptation design patterns
Dynamic adaptation may be used to prevent software downtime while new requirements and responses to environmental conditions are incorporated into the system. Previously, we studi...
Andres J. Ramirez, Betty H. C. Cheng
160
Voted
NETWORKING
2000
15 years 5 months ago
A Reliable Subcasting Protocol for Wireless Environments
This paper presents an end-to-end reliable multicast protocol for use in environments with wireless access. It divides a multicast tree into sub-trees where subcasting within these...
Djamel Fawzi Hadj Sadok, Carlos de M. Cordeiro, Ju...
146
Voted
CCGRID
2011
IEEE
14 years 7 months ago
Autonomic SLA-Driven Provisioning for Cloud Applications
Abstract—Significant achievements have been made for automated allocation of cloud resources. However, the performance of applications may be poor in peak load periods, unless t...
Nicolas Bonvin, Thanasis G. Papaioannou, Karl Aber...
ICML
2005
IEEE
16 years 4 months ago
Bounded real-time dynamic programming: RTDP with monotone upper bounds and performance guarantees
MDPs are an attractive formalization for planning, but realistic problems often have intractably large state spaces. When we only need a partial policy to get from a fixed start s...
H. Brendan McMahan, Maxim Likhachev, Geoffrey J. G...