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» The Dynamics of Mass Interaction
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WSCG
2004
172views more  WSCG 2004»
15 years 2 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
SFP
2003
15 years 2 months ago
Implementing Mobile Haskell
Abstract: Mobile computation enables computations to move between a dynamic set of locations, and is becoming an increasingly important paradigm. mHaskell is an extension of Haskel...
André Rauber Du Bois, Philip W. Trinder, Ha...
88
Voted
UAI
2003
15 years 2 months ago
Decentralized Sensor Fusion with Distributed Particle Filters
This paper presents a scalable Bayesian technique for decentralized state estimation from multiple platforms in dynamic environments. As has long been recognized, centralized arch...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
100
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FIW
1998
104views Communications» more  FIW 1998»
15 years 2 months ago
Validating Architectural Feature Descriptions using LOTOS
The phases of the ANISE project (Architectural Notions In Service Engineering) are briefly explained with reference to the work reported here. An outline strategy is given for tra...
Kenneth J. Turner
WSCG
2003
145views more  WSCG 2003»
15 years 2 months ago
Analysis of Four-Dimensional Cardiac Data Sets Using Skeleton-Based Segmentation
Computer-aided analysis of four-dimensional tomography data has become an important tool in modern cardiology. In order to examine the capability and health of a patient’s cardi...
André Neubauer, Rainer Wegenkittl