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HPDC
1999
IEEE
15 years 9 months ago
Process Hijacking
Process checkpointing is a basic mechanism required for providing High Throughput Computing service on distributively owned resources. We present a new process checkpoint and migr...
Victor C. Zandy, Barton P. Miller, Miron Livny
ESCIENCE
2007
IEEE
15 years 8 months ago
CDF Monte Carlo Production on LCG Grid via LcgCAF Portal
The improvements of the luminosity of the Tevatron Collider require large increases in computing requirements for the CDF experiment which has to be able to increase proportionally...
Gabriele Compostella, Donatella Lucchesi, Simone P...
ASPLOS
2009
ACM
16 years 5 months ago
Understanding software approaches for GPGPU reliability
Even though graphics processors (GPUs) are becoming increasingly popular for general purpose computing, current (and likely near future) generations of GPUs do not provide hardwar...
Martin Dimitrov, Mike Mantor, Huiyang Zhou
IPPS
1999
IEEE
15 years 9 months ago
A Graph Based Framework to Detect Optimal Memory Layouts for Improving Data Locality
In order to extract high levels of performance from modern parallel architectures, the effective management of deep memory hierarchies is very important. While architectural advan...
Mahmut T. Kandemir, Alok N. Choudhary, J. Ramanuja...
SI3D
1995
ACM
15 years 8 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...