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NETGAMES
2004
ACM
15 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ICC
2008
IEEE
127views Communications» more  ICC 2008»
15 years 3 months ago
Delay Analysis of Distributed Reservation Protocol with UWB Shadowing Channel for WPAN
— Ultra-wideband (UWB) technology is expected to provide high data rate services for future wireless personal area networks (WPANs). The WiMedia Alliance recently has launched it...
Kuang-Hao Liu, Xuemin Shen, Ruonan Zhang, Lin Cai
MONET
2006
170views more  MONET 2006»
14 years 9 months ago
Decentralized Utility-based Sensor Network Design
Wireless sensor networks consist of energy-constrained sensor nodes operating unattended in highly dynamic environments. In this paper, we advocate a systematic decentralized appro...
Narayanan Sadagopan, Mitali Singh, Bhaskar Krishna...
WWW
2004
ACM
15 years 2 months ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
WCRE
2000
IEEE
15 years 1 months ago
Understanding the Behavior of Java Programs
To fully understand the underlying architecture of an object-oriented software system, both static and dynamic analyses are needed. Dynamic reverse engineering techniques are espe...
Tarja Systä