In this submission for the CHI05 Development forum, I reflect on my experience leading the Experience Design community of interest of the American Institute of Graphic Arts and su...
Current systems often create socially awkward interruptions or unduly demand attention because they have no way of knowing if a person is busy and should not be interrupted. Previ...
This paper presents the architecture and protocols of SMesh, a completely transparent wireless mesh system that offers seamless, fast handoff, supporting VoIP and other real-time ...
Yair Amir, Claudiu Danilov, Michael Hilsdale, Ralu...
Dealing with interference is one of the primary challenges to solve in the design of protocols for wireless ad-hoc networks. Most of the work in the literature assumes localized o...
People are often required to catch up on information they have missed in meetings, because of lateness or scheduling conflicts. Catching up is a complex cognitive process where pe...
Simon Tucker, Ofer Bergman, Anand Ramamoorthy, Ste...