This paper presents the applicability of a cosimulation methodology based on an object-oriented simulation environment, to multi-domain and multi-language systems design. This met...
While most dialogue systems restrict themselves to the adjustment of the propositional contents, our work concentrates on the generation of stylistic variations in order to improve...
We focus in this paper on the named entity recognition task in spoken data. The proposed approach investigates the use of various contexts of the words to improve recognition. Exp...
While using how-to documents for guidance in performing computer-based tasks, users often run into problems due to inaccurate, out-of-date and incomplete documentation. These prob...
Gahgene Gweon, Lawrence D. Bergman, Vittorio Caste...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...