We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Motion estimation is a key component of modern video encoding and is very compute-intensive. We present a novel Sensor-assisted Video Encoding (SaVE) method to reduce the computat...
XiaoMing Chen, Zhendong Zhao, Ahmad Rahmati, Ye Wa...
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
The process of evaluating, classifying, and assigning bugs to programmers is a difficult and time consuming task which greatly depends on the quality of the bug report itself. It ...