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ATAL
2009
Springer
15 years 8 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
EICS
2009
ACM
15 years 8 months ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
121
Voted
MM
2009
ACM
171views Multimedia» more  MM 2009»
15 years 8 months ago
SaVE: sensor-assisted motion estimation for efficient h.264/AVC video encoding
Motion estimation is a key component of modern video encoding and is very compute-intensive. We present a novel Sensor-assisted Video Encoding (SaVE) method to reduce the computat...
XiaoMing Chen, Zhendong Zhao, Ahmad Rahmati, Ye Wa...
102
Voted
CHI
2010
ACM
15 years 8 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
CIMCA
2008
IEEE
15 years 8 months ago
Mining Bug Repositories--A Quality Assessment
The process of evaluating, classifying, and assigning bugs to programmers is a difficult and time consuming task which greatly depends on the quality of the bug report itself. It ...
Philipp Schügerl, Juergen Rilling, Philippe C...