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» The Evolution of a Distributed Operating System
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NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
IEEEPACT
2002
IEEE
15 years 3 months ago
Optimizing Loop Performance for Clustered VLIW Architectures
Modern embedded systems often require high degrees of instruction-level parallelism (ILP) within strict constraints on power consumption and chip cost. Unfortunately, a high-perfo...
Yi Qian, Steve Carr, Philip H. Sweany
SC
1995
ACM
15 years 1 months ago
Lazy Release Consistency for Hardware-Coherent Multiprocessors
Release consistency is a widely accepted memory model for distributed shared memory systems. Eager release consistency represents the state of the art in release consistent protoc...
Leonidas I. Kontothanassis, Michael L. Scott, Rica...
CONEXT
2009
ACM
14 years 11 months ago
Traffic management and resource allocation in small wired/wireless networks
We consider the problem of traffic management in small networks with both wireless and wired devices, connected to the Internet through a single gateway. Examples of such networks...
Christos Gkantsidis, Thomas Karagiannis, Peter B. ...
HPDC
2010
IEEE
14 years 11 months ago
Scalability of communicators and groups in MPI
As the number of cores inside compute clusters continues to grow, the scalability of MPI (Message Passing Interface) is important to ensure that programs can continue to execute o...
Humaira Kamal, Seyed M. Mirtaheri, Alan Wagner