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GECCO
2008
Springer
161views Optimization» more  GECCO 2008»
15 years 22 days ago
Neuro-evolution for a gathering and collective construction task
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
D. W. F. van Krevelen, Geoff S. Nitschke
AIA
2006
15 years 1 months ago
Synthesizing Diagnostic Explanations from Monitoring Data in Multi-Robot Systems
The paper discusses the issues concerning monitoring and diagnosis of a multi-robot system involving a team of mobile robots providing services in an environment which is partiall...
Roberto Micalizio, Pietro Torasso, Gianluca Torta
ROBOCUP
1999
Springer
113views Robotics» more  ROBOCUP 1999»
15 years 3 months ago
11Monkeys Description
The major purpose of our research is to study cooperative planning for multi-agent system in time-critical environment. The RoboCup simulator league is the most interesting target ...
Shuhei Kinoshita, Yoshikazu Yamamoto
77
Voted
ATAL
2006
Springer
15 years 3 months ago
Teaching new teammates
Knowledge transfer between expert and novice agents is a challenging problem given that the knowledge representation and learning algorithms used by the novice learner can be fund...
Doran Chakraborty, Sandip Sen
131
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AIIDE
2006
15 years 1 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...