Despite the significant body of results in real-time scheduling, many real world problems are not easily supported. While algorithms such as Earliest Deadline First, Rate Monotoni...
Chenyang Lu, John A. Stankovic, Gang Tao, Sang Hyu...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Three dimensional models of anatomical structures are currently used to aid in medical diagnosis, treatment, surgical guidance, and surgical simulation. Limitations on the resolut...
Continuity of stream playback is the crucial constraint in designing a continuous media server. From a distributed memory architectural model developed earlier, we found that ther...
The success of the World Wide Web is boosting the development of multimedia database systems and their integration into the internet. For the documents stored and exchanged in the...