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MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 11 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
LCN
2005
IEEE
15 years 11 months ago
Constructing Efficient Multi-hop Mesh Networks
The Wireless Channel-oriented Ad-hoc Multi-hop Broadband (W-CHAMB) is a new link layer protocol with the aim of being able to support Quality of Service (QoS) in multi-hop operati...
Rui Zhao, Bernhard Walke, Michael Einhaus
INFOCOM
2012
IEEE
13 years 8 months ago
Uplink soft frequency reuse for self-coexistence of cognitive radio networks operating in white-space spectrum
—Recent advances in cognitive radio (CR) technology have brought about a number of wireless standards that support opportunistic access to available white-space spectrum. Address...
Bo Gao, Jung-Min Park 0001, Yaling Yang
PERCOM
2008
ACM
16 years 5 months ago
Stability and Delay Analysis for Multi-Hop Single-Sink Wireless Sensor Networks
Wireless sensor networks are commonly used to monitor and control the physical world. To provide a meaningful service such as disaster and emergency surveillance, meeting real-tim...
Muhammad Farukh Munir, Arzad Alam Kherani, Fethi F...
FGCS
2006
87views more  FGCS 2006»
15 years 5 months ago
Task distribution with a random overlay network
We consider a model where commodity service providers are offering commodity computational services to a set of customers. We provide a solution for the efficient distribution of ...
Ladislau Bölöni, Damla Turgut, Dan C. Ma...