We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image-based rendering systems....
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
This paper presents an efficient inference algorithm of conditional random fields (CRFs) for large-scale data. Our key idea is to decompose the output label state into an active s...
Abstract. We introduce "matroid parse trees" which, using only a limited amount of information at each node, can build up the vector representations of matroids of bounde...