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125
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GROUP
2009
ACM
15 years 10 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
143
Voted
ASSETS
2008
ACM
15 years 6 months ago
Software and technologies designed for people with autism: what do users want?
Software developers, designers and researchers have been looking to technology for solutions to help and educate people with autism for over two decades. There are many examples o...
Cynthia Putnam, Lorna Chong
ISF
2008
210views more  ISF 2008»
15 years 4 months ago
Affective e-Learning in residential and pervasive computing environments
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of ICT in e-Learning which takes place in the home and wider ...
Liping Shen, Victor Callaghan, Ruimin Shen
ENTCS
2002
152views more  ENTCS 2002»
15 years 3 months ago
Abstract Logics as Dialgebras
Logics as Dialgebras Alessandra Palmigiano Departament de L`ogica, Hist`oria i Filosofia de la Ci`encia, Universitat de Barcelona The aim of this report is to propose a line of re...
Alessandra Palmigiano
TON
2008
119views more  TON 2008»
15 years 3 months ago
Polynomial time approximation algorithms for multi-constrained QoS routing
We study the multi-constrained Quality-of-Service (QoS) routing problem where one seeks to find a path from a source to a destination in the presence of K 2 additive end-to-end Qo...
Guoliang Xue, Weiyi Zhang, Jian Tang, Krishnaiyan ...