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» The FlockLab testbed architecture
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NETGAMES
2004
ACM
15 years 5 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
100
Voted
SC
2004
ACM
15 years 5 months ago
RPC-V: Toward Fault-Tolerant RPC for Internet Connected Desktop Grids with Volatile Nodes
RPC is one of the programming models envisioned for the Grid. In Internet connected Large Scale Grids such as Desktop Grids, nodes and networks failures are not rare events. This ...
Samir Djilali, Thomas Hérault, Oleg Lodygen...
SIGCOMM
2004
ACM
15 years 5 months ago
Comparison of routing metrics for static multi-hop wireless networks
Routing protocols for wireless ad hoc networks have traditionally focused on finding paths with minimum hop count. However, such paths can include slow or lossy links, leading to...
Richard Draves, Jitendra Padhye, Brian Zill
73
Voted
ICCS
2004
Springer
15 years 5 months ago
Demonstrating Wireless IPv6 Access to a Federated Health Record Server
: This paper describes the practical implementation of a federated health record server based on a generic and comprehensive architecture, deployed in a live clinical setting and a...
Dipak Kalra, David Ingram, A. Austin, V. Griffith,...
SEM
2004
Springer
15 years 5 months ago
PlanetSim: A New Overlay Network Simulation Framework
Abstract. Current research in peer to peer systems is lacking appropriate environments for simulation and experimentation of large scale overlay services. This has led to a plethor...
Pedro García López, Carles Pairot, R...