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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
15 years 3 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
RTAS
2006
IEEE
15 years 3 months ago
Network-Code Machine: Programmable Real-Time Communication Schedules
Distributed hard real-time systems require guaranteed communication. One common approach is to restrict network access by enforcing a time-division multiple access (TDMA) schedule...
Sebastian Fischmeister, Oleg Sokolsky, Insup Lee
INFOCOM
2002
IEEE
15 years 2 months ago
Scheduling Processing Resources in Programmable Routers
—To provide flexibility in deploying new protocols and services, general-purpose processing engines are being placed in the datapath of routers. Such network processors are typi...
Prashanth Pappu, Tilman Wolf
GROUP
2010
ACM
14 years 7 months ago
Design, implementation, and evaluation of an approach for determining when programmers are having difficulty
Previous research has motivated the idea of automatically determining when programmers are having difficulty, provided an initial algorithm (unimplemented in an actual system), an...
Jason Carter, Prasun Dewan
SIGSOFT
2007
ACM
15 years 10 months ago
Does a programmer's activity indicate knowledge of code?
The practice of software development can likely be improved if an externalized model of each programmer's knowledge of a particular code base is available. Some tools already...
Thomas Fritz, Gail C. Murphy, Emily Hill