Virtual environment (VE) technologies have considerable potential to extend the power of information visualization methods, and those of scientific visualization more broadly. Our...
Alan M. MacEachren, Robert M. Edsall, Daniel Haug,...
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Some popular computing technologies, such as ubiquitous computing, grid computing and thin-client computing, bring people to a much more distributed and pervasive computing enviro...
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
In our previous work, a Multi-Path Routing (MPR) scheme was proposed to maximize the data throughput for torus-based NoCs by utilizing multiple paths for concurrent data transmiss...
Yaoting Jiao, Mei Yang, Yingtao Jiang, Yulu Yang, ...