— In this paper, we address the problem of automatic grasp generation for robotic hands where experience and shape primitives are used in synergy so to provide a basis not only f...
— We present a strategy for grasping of real world objects with two anthropomorphic hands, the three-fingered 9DOF hydraulic TUM and the very dextrous 20-DOF pneumatic Bielefeld...
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
— The present paper describes a decision method for the placement of tactile elements for manipulation task recognition. Based on the mutual information of the manipulation tasks...