Most dense stereo correspondence algorithms start by establishing discrete pixel matches and later refine these matches to sub-pixel precision. Traditional sub-pixel refinement me...
Abstract. A well studied and difficult class of scheduling problems concerns parallel machines and precedence constraints. In order to model more realistic situations, we consider ...
We present a method for computing dense visual correspondence based on general assumptions about scene geometry. Our algorithm does not rely on correlation, and uses a variable re...
In this paper, we rst present a theorem that HOSVD-based representation of high-order tensor data provides a robust framework that can be used for a uni ed representation of the H...
The nature of map generalization may be non-uniform along the length of an individual line, requiring the application of methods that adapt to the local geometry and the geographi...